Class: Touch

Phaser. Touch

new Touch(game)

Phaser.Touch handles touch events with your game. Note: Android 2.x only supports 1 touch event at once, no multi-touch.

You should not normally access this class directly, but instead use a Phaser.Pointer object which normalises all game input for you.

Parameters:
Name Type Description
game Phaser.Game

A reference to the currently running game.

Source:
src/input/Touch.js line 16

Members

<readonly> active : boolean

Whether the input handler is active.

Type:
  • boolean
Source:
src/input/Touch.js line 29

callbackContext : object

The context under which callbacks are called.

Type:
  • object
Source:
src/input/Touch.js line 41

enabled : boolean

Touch events will only be processed if enabled.

Type:
  • boolean
Default Value:
  • true
Source:
src/input/Touch.js line 36

event : TouchEvent

The browser touch DOM event. Will be set to null if no touch event has ever been received.

Type:
  • TouchEvent
Source:
src/input/Touch.js line 83

game : Phaser.Game

A reference to the currently running game.

Type:
Source:
src/input/Touch.js line 22

preventDefault : boolean

If true the TouchEvent will have prevent.default called on it.

Type:
  • boolean
Default Value:
  • true
Source:
src/input/Touch.js line 77

touchCancelCallback : function

A callback that can be fired on a touchCancel event.

Type:
  • function
Source:
src/input/Touch.js line 71

touchEndCallback : function

A callback that can be fired on a touchEnd event.

Type:
  • function
Source:
src/input/Touch.js line 56

touchEnterCallback : function

A callback that can be fired on a touchEnter event.

Type:
  • function
Source:
src/input/Touch.js line 61

touchLeaveCallback : function

A callback that can be fired on a touchLeave event.

Type:
  • function
Source:
src/input/Touch.js line 66

touchMoveCallback : function

A callback that can be fired on a touchMove event.

Type:
  • function
Source:
src/input/Touch.js line 51

touchStartCallback : function

A callback that can be fired on a touchStart event.

Type:
  • function
Source:
src/input/Touch.js line 46

Methods

consumeTouchMove()

Consumes all touchmove events on the document (only enable this if you know you need it!).

Source:
src/input/Touch.js line 198

onTouchCancel(event)

Touch cancel - touches that were disrupted (perhaps by moving into a plugin or browser chrome). Occurs for example on iOS when you put down 4 fingers and the app selector UI appears.

Parameters:
Name Type Description
event TouchEvent

The native event from the browser. This gets stored in Touch.event.

Source:
src/input/Touch.js line 251

onTouchEnd(event)

The handler for the touchend events.

Parameters:
Name Type Description
event TouchEvent

The native event from the browser. This gets stored in Touch.event.

Source:
src/input/Touch.js line 364

onTouchEnter(event)

For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.

Parameters:
Name Type Description
event TouchEvent

The native event from the browser. This gets stored in Touch.event.

Source:
src/input/Touch.js line 286

onTouchLeave(event)

For touch enter and leave its a list of the touch points that have entered or left the target. Doesn't appear to be supported by most browsers on a canvas element yet.

Parameters:
Name Type Description
event TouchEvent

The native event from the browser. This gets stored in Touch.event.

Source:
src/input/Touch.js line 314

onTouchMove(event)

The handler for the touchmove events.

Parameters:
Name Type Description
event TouchEvent

The native event from the browser. This gets stored in Touch.event.

Source:
src/input/Touch.js line 337

onTouchStart(event)

The internal method that handles the touchstart event from the browser.

Parameters:
Name Type Description
event TouchEvent

The native event from the browser. This gets stored in Touch.event.

Source:
src/input/Touch.js line 214

start()

Starts the event listeners running.

Source:
src/input/Touch.js line 131

stop()

Stop the event listeners.

Source:
src/input/Touch.js line 396

phaser-ce@2.11.1 is on GitHub and NPM

Documentation generated by JSDoc 3.5.4 on 2018-10-02 using Tomorrow.