Class: Tile

Phaser. Tile

new Tile(layer, index, x, y, width, height)

A Tile is a representation of a single tile within the Tilemap.

Parameters:
Name Type Description
layer object

The layer in the Tilemap data that this tile belongs to.

index number

The index of this tile type in the core map data.

x number

The x coordinate of this tile.

y number

The y coordinate of this tile.

width number

Width of the tile.

height number

Height of the tile.

Source:
src/tilemap/Tile.js line 19

Members

alpha : number

The alpha value at which this tile is drawn to the canvas.

Type:
  • number
Source:
src/tilemap/Tile.js line 85

<readonly> bottom : number

The sum of the y and height properties.

Type:
  • number
Source:
src/tilemap/Tile.js line 416

<readonly> canCollide : boolean

True if this tile can collide on any of its faces or has a collision callback set.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 360

centerX

Properties:
Name Type Description
width number

The width of the tile in pixels.

Source:
src/tilemap/Tile.js line 75

centerY

Properties:
Name Type Description
height number

The height of the tile in pixels.

Source:
src/tilemap/Tile.js line 80

collideDown : boolean

Indicating collide with any object on the bottom.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 139

collideLeft : boolean

Indicating collide with any object on the left.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 121

collideRight : boolean

Indicating collide with any object on the right.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 127

<readonly> collides : boolean

True if this tile can collide on any of its faces.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 346

collideUp : boolean

Indicating collide with any object on the top.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 133

collisionCallback : function

Tile collision callback.

Type:
  • function
Source:
src/tilemap/Tile.js line 145

collisionCallbackContext : object

The context in which the collision callback will be called.

Type:
  • object
Source:
src/tilemap/Tile.js line 151

debug : boolean

Type:
  • boolean
Source:
src/tilemap/Tile.js line 157

faceBottom : boolean

Is the bottom of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 105

faceLeft : boolean

Is the left of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 110

faceRight : boolean

Is the right of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 115

faceTop : boolean

Is the top of this tile an interesting edge?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 100

flipped : boolean

Whether this tile is flipped (mirrored) or not.

Type:
  • boolean
Source:
src/tilemap/Tile.js line 50

height : number

The height of the tile in pixels.

Type:
  • number
Source:
src/tilemap/Tile.js line 70

index : number

The index of this tile within the map data corresponding to the tileset, or -1 if this represents a blank/null tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 30

layer : object

The layer in the Tilemap data that this tile belongs to.

Type:
  • object
Source:
src/tilemap/Tile.js line 25

<readonly> left : number

The x value in pixels.

Type:
  • number
Source:
src/tilemap/Tile.js line 374

properties : object

Tile specific properties.

Type:
  • object
Source:
src/tilemap/Tile.js line 90

The sum of the x and width properties.

Type:
  • number
Source:
src/tilemap/Tile.js line 388

rotation : number

The rotation angle of this tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 45

scanned : boolean

Has this tile been walked / turned into a poly?

Type:
  • boolean
Source:
src/tilemap/Tile.js line 95

<readonly> top : number

The y value.

Type:
  • number
Source:
src/tilemap/Tile.js line 402

width : number

The width of the tile in pixels.

Type:
  • number
Source:
src/tilemap/Tile.js line 65

worldX

Properties:
Name Type Description
x number

The x map coordinate of this tile.

Source:
src/tilemap/Tile.js line 55

worldY

Properties:
Name Type Description
y number

The y map coordinate of this tile.

Source:
src/tilemap/Tile.js line 60

x : number

The x map coordinate of this tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 35

y : number

The y map coordinate of this tile.

Type:
  • number
Source:
src/tilemap/Tile.js line 40

Methods

containsPoint(x, y)

Check if the given x and y world coordinates are within this Tile.

Parameters:
Name Type Description
x number

The x coordinate to test.

y number

The y coordinate to test.

Source:
src/tilemap/Tile.js line 163
Returns:

True if the coordinates are within this Tile, otherwise false.

Type
boolean

copy(tile)

Copies the tile data and properties from the given tile to this tile.

Parameters:
Name Type Description
tile Phaser.Tile

The tile to copy from.

Source:
src/tilemap/Tile.js line 319

destroy()

Clean up memory.

Source:
src/tilemap/Tile.js line 230

intersects(x, y, right, bottom)

Check for intersection with this tile.

Parameters:
Name Type Description
x number

The x axis in pixels.

y number

The y axis in pixels.

right number

The right point.

bottom number

The bottom point.

Source:
src/tilemap/Tile.js line 178

isInteresting(collides, faces)

Is this tile interesting?

Parameters:
Name Type Description
collides boolean

If true will check any collides value.

faces boolean

If true will check any face value.

Source:
src/tilemap/Tile.js line 288
Returns:

True if the Tile is interesting, otherwise false.

Type
boolean

resetCollision()

Reset collision status flags.

Source:
src/tilemap/Tile.js line 268

setCollision(left, right, up, down)

Sets the collision flags for each side of this tile and updates the interesting faces list.

Parameters:
Name Type Description
left boolean

Indicating collide with any object on the left.

right boolean

Indicating collide with any object on the right.

up boolean

Indicating collide with any object on the top.

down boolean

Indicating collide with any object on the bottom.

Source:
src/tilemap/Tile.js line 244

setCollisionCallback(callback, context)

Set a callback to be called when this tile is hit by an object. The callback must true true for collision processing to take place.

Parameters:
Name Type Description
callback function

Callback function.

context object

Callback will be called within this context.

Source:
src/tilemap/Tile.js line 214

phaser-ce@2.11.1 is on GitHub and NPM

Documentation generated by JSDoc 3.5.4 on 2018-10-02 using Tomorrow.